// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HarmonixEditor : ModuleRules { public HarmonixEditor(ReadOnlyTargetRules Target) : base(Target) { //OptimizeCode = CodeOptimization.Never; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "EditorWidgets", "Harmonix", "UnrealEd", "PropertyEditor", "Slate", "SlateCore", "Settings", "InputCore" } ); } }