Files
2025-05-18 13:04:45 +08:00

43 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCacheTracks : ModuleRules
{
public GeometryCacheTracks(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"MovieScene",
"MovieSceneTracks",
"GeometryCache",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimGraphRuntime",
"TimeManagement",
}
);
PublicIncludePathModuleNames.Add("TargetPlatform");
if (Target.bBuildEditor)
{
PublicIncludePathModuleNames.Add("GeometryCacheSequencer");
DynamicallyLoadedModuleNames.Add("GeometryCacheSequencer");
}
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}
}