32 lines
678 B
C#
32 lines
678 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AudioCaptureEditor : ModuleRules
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{
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public AudioCaptureEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"EditorFramework",
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"UnrealEd",
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"AudioEditor",
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"AudioCapture",
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"AudioCaptureCore",
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"AudioCaptureRtAudio"
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDependencyModuleNames.Add("AudioCaptureWasapi");
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// RtAudio depends on DirectSound
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AddEngineThirdPartyPrivateStaticDependencies(Target, "DirectSound");
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}
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}
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}
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