Files
2025-05-18 13:04:45 +08:00

32 lines
678 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioCaptureEditor : ModuleRules
{
public AudioCaptureEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"EditorFramework",
"UnrealEd",
"AudioEditor",
"AudioCapture",
"AudioCaptureCore",
"AudioCaptureRtAudio"
}
);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDependencyModuleNames.Add("AudioCaptureWasapi");
// RtAudio depends on DirectSound
AddEngineThirdPartyPrivateStaticDependencies(Target, "DirectSound");
}
}
}