// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioCaptureEditor : ModuleRules { public AudioCaptureEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "EditorFramework", "UnrealEd", "AudioEditor", "AudioCapture", "AudioCaptureCore", "AudioCaptureRtAudio" } ); if (Target.Platform == UnrealTargetPlatform.Win64) { PrivateDependencyModuleNames.Add("AudioCaptureWasapi"); // RtAudio depends on DirectSound AddEngineThirdPartyPrivateStaticDependencies(Target, "DirectSound"); } } }