Files
UnrealEngine/Engine/Plugins/Runtime/AppleImageUtils/Source/AppleImageUtilsBlueprintSupport/AppleImageUtilsBlueprintSupport.Build.cs
2025-05-18 13:04:45 +08:00

59 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AppleImageUtilsBlueprintSupport : ModuleRules
{
public AppleImageUtilsBlueprintSupport(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PrivateIncludePathModuleNames.Add("AppleImageUtils");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"BlueprintGraph",
"AppleImageUtils"
// ... add other public dependencies that you statically link with here ...
}
);
PublicFrameworks.AddRange(
new string[]
{
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
}