// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AppleImageUtilsBlueprintSupport : ModuleRules { public AppleImageUtilsBlueprintSupport(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PrivateIncludePathModuleNames.Add("AppleImageUtils"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "BlueprintGraph", "AppleImageUtils" // ... add other public dependencies that you statically link with here ... } ); PublicFrameworks.AddRange( new string[] { // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } } }