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2025-05-18 13:04:45 +08:00

33 lines
850 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given skeletal mesh
*/
#pragma once
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "DestructibleMeshThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(config=Editor, MinimalAPI)
class UDestructibleMeshThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
APEXDESTRUCTIONEDITOR_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
// UObject implementation
APEXDESTRUCTIONEDITOR_API virtual void BeginDestroy() override;
private:
class FDestructibleMeshThumbnailScene* ThumbnailScene;
};