// Copyright Epic Games, Inc. All Rights Reserved. /** * * This thumbnail renderer displays a given skeletal mesh */ #pragma once #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" #include "DestructibleMeshThumbnailRenderer.generated.h" class FCanvas; class FRenderTarget; UCLASS(config=Editor, MinimalAPI) class UDestructibleMeshThumbnailRenderer : public UDefaultSizedThumbnailRenderer { GENERATED_UCLASS_BODY() // Begin UThumbnailRenderer Object APEXDESTRUCTIONEDITOR_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; // End UThumbnailRenderer Object // UObject implementation APEXDESTRUCTIONEDITOR_API virtual void BeginDestroy() override; private: class FDestructibleMeshThumbnailScene* ThumbnailScene; };