18 lines
412 B
C++
18 lines
412 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Commandlets/Commandlet.h"
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#include "CacheAssetRegistryCommandlet.generated.h"
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/** Simple commandlet used to fill-up the asset registry cache for the execution of the mutable tests */
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UCLASS()
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class UCacheAssetRegistryCommandlet : public UCommandlet
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{
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GENERATED_BODY()
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public:
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virtual int32 Main(const FString& Params) override;
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};
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