// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Commandlets/Commandlet.h" #include "CacheAssetRegistryCommandlet.generated.h" /** Simple commandlet used to fill-up the asset registry cache for the execution of the mutable tests */ UCLASS() class UCacheAssetRegistryCommandlet : public UCommandlet { GENERATED_BODY() public: virtual int32 Main(const FString& Params) override; };