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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuT/Node.h"
#include "MuT/NodeImage.h"
#include "MuT/NodeMesh.h"
namespace mu
{
//!
class MUTABLETOOLS_API NodeMeshClipDeform : public NodeMesh
{
public:
Ptr<NodeMesh> BaseMesh;
Ptr<NodeMesh> ClipShape;
Ptr<NodeImage> ShapeWeights;
public:
// Node interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
inline ~NodeMeshClipDeform() {}
private:
static FNodeType StaticType;
};
}