// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Ptr.h" #include "MuT/Node.h" #include "MuT/NodeImage.h" #include "MuT/NodeMesh.h" namespace mu { //! class MUTABLETOOLS_API NodeMeshClipDeform : public NodeMesh { public: Ptr BaseMesh; Ptr ClipShape; Ptr ShapeWeights; public: // Node interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ inline ~NodeMeshClipDeform() {} private: static FNodeType StaticType; }; }