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UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeImageConditional.h
2025-05-18 13:04:45 +08:00

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771 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeImage.h"
#include "MuT/NodeBool.h"
namespace mu
{
/** This node selects an output image from a set of input images based on a parameter. */
class MUTABLETOOLS_API NodeImageConditional : public NodeImage
{
public:
Ptr<NodeBool> Parameter;
Ptr<NodeImage> True;
Ptr<NodeImage> False;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeImageConditional() {}
private:
static FNodeType StaticType;
};
}