// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Ptr.h" #include "MuR/RefCounted.h" #include "MuT/Node.h" #include "MuT/NodeImage.h" #include "MuT/NodeBool.h" namespace mu { /** This node selects an output image from a set of input images based on a parameter. */ class MUTABLETOOLS_API NodeImageConditional : public NodeImage { public: Ptr Parameter; Ptr True; Ptr False; public: // Node Interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ ~NodeImageConditional() {} private: static FNodeType StaticType; }; }