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2025-05-18 13:04:45 +08:00

50 lines
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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Operations.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace mu
{
struct FProgram;
/** Add tags to a mesh. */
class ASTOpMeshAddMetadata final : public ASTOp
{
public:
/** Source mesh to add tags to. */
ASTChild Source;
/** Tags to add. */
TArray<FString> Tags;
/** ResourceIds to add. */
TArray<uint64> ResourceIds;
/** SkeletonIds to add. */
TArray<uint32> SkeletonIds;
public:
ASTOpMeshAddMetadata();
ASTOpMeshAddMetadata(const ASTOpMeshAddMetadata&) = delete;
virtual ~ASTOpMeshAddMetadata() override;
// ASTOp interface
virtual EOpType GetOpType() const override { return EOpType::ME_ADDMETADATA; }
virtual uint64 Hash() const override;
virtual void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
virtual bool IsEqual(const ASTOp& OtherUntyped) const override;
virtual Ptr<ASTOp> Clone(MapChildFuncRef MapChild) const override;
virtual void Link(FProgram& Program, FLinkerOptions*) override;
virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
};
}