// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; /** Add tags to a mesh. */ class ASTOpMeshAddMetadata final : public ASTOp { public: /** Source mesh to add tags to. */ ASTChild Source; /** Tags to add. */ TArray Tags; /** ResourceIds to add. */ TArray ResourceIds; /** SkeletonIds to add. */ TArray SkeletonIds; public: ASTOpMeshAddMetadata(); ASTOpMeshAddMetadata(const ASTOpMeshAddMetadata&) = delete; virtual ~ASTOpMeshAddMetadata() override; // ASTOp interface virtual EOpType GetOpType() const override { return EOpType::ME_ADDMETADATA; } virtual uint64 Hash() const override; virtual void ForEachChild(const TFunctionRef) override; virtual bool IsEqual(const ASTOp& OtherUntyped) const override; virtual Ptr Clone(MapChildFuncRef MapChild) const override; virtual void Link(FProgram& Program, FLinkerOptions*) override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }