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2025-05-18 13:04:45 +08:00

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789 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Operations.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace mu
{
struct FProgram;
class ASTOpConstantScalar final : public ASTOp
{
public:
float Value = 0.0f;
public:
ASTOpConstantScalar(float Value = 0.0f);
virtual EOpType GetOpType() const override { return EOpType::SC_CONSTANT; }
virtual uint64 Hash() const override;
virtual void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
virtual bool IsEqual(const ASTOp&) const override;
virtual Ptr<ASTOp> Clone(MapChildFuncRef) const override;
virtual void Link(FProgram&, FLinkerOptions*) override;
virtual int32 EvaluateInt(ASTOpList& Facts, bool& bOutUnknown) const override;
};
}