// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; class ASTOpConstantScalar final : public ASTOp { public: float Value = 0.0f; public: ASTOpConstantScalar(float Value = 0.0f); virtual EOpType GetOpType() const override { return EOpType::SC_CONSTANT; } virtual uint64 Hash() const override; virtual void ForEachChild(const TFunctionRef) override; virtual bool IsEqual(const ASTOp&) const override; virtual Ptr Clone(MapChildFuncRef) const override; virtual void Link(FProgram&, FLinkerOptions*) override; virtual int32 EvaluateInt(ASTOpList& Facts, bool& bOutUnknown) const override; }; }