55 lines
2.7 KiB
INI
55 lines
2.7 KiB
INI
; Settings for the Mutable plugin
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[Features]
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; If CustomizableObjectNumBoneInfluences is set to N, CustomizableObjects will be allowed to use a max of N bone influences
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; per vertex. The only valid values are 4, 8, 12, Four, Eight, Twelve.
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; If r.GPUSkin.UnlimitedBoneInfluencesThreshold is set to a lower number, then only that number of influences
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; will always be used and allocated thus saving memory per vertex when the real number is higher for a vertex.
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; If CustomizableObjectNumBoneInfluences is not defined, only the default 4 will be used. This is used at object compile time.
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;CustomizableObjectNumBoneInfluences=Eight
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; For backwards compatibility bExtraBoneInfluencesEnabled can be used instead, but will be overridden by
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; CustomizableObjectNumBoneInfluences if both are present. If enabled CustomizableObjects will be allowed to
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; use 8 bone influences per vertex instead of the default 4. This is used at object compile time.
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bExtraBoneInfluencesEnabled=False
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[EditorDefaults]
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ClipMorphMaterialName=/Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial
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ClipMeshMaterialName=/Mutable/Materials/ClipMeshMaterial.ClipMeshMaterial
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DynamicallyGenerated_DGGUI_Path=/Game/UI/DynamicallyGeneratedGUI_DGGUI/DynamicallyGeneratedGUI_DGGUI.DynamicallyGeneratedGUI_DGGUI_C
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;--------------------------------------------------------------------------------------------------
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; These are scalability settings that can be defined in any xxxScalability.ini file.
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[ScalabilitySettings]
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; If different than 0, limit the amount of memory (in KB) to use to cache streaming data when
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; building characters. 0 means no limit, -1 means use default (10Mb in PC and 3Mb in consoles).
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+CVars=b.MutableStreamingMemory=10000
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; Override in platform scalability .ini files
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; b.MutableStreamingMemory=3000
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[ViewDistanceQuality@0]
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; If different than 0, limit the number of mutable instances with full LODs to have at a given time.
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+CVars=b.NumGeneratedInstancesLimit=7
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; If different than 0, limit the number of mutable instances with LOD 1 to have at a given time.
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+CVars=b.NumGeneratedInstancesLimitLOD1=0
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; If different than 0, limit the number of mutable instances with LOD 2 to have at a given time.
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+CVars=b.NumGeneratedInstancesLimitLOD2=0
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; If NumGeneratedInstancesLimit is different than 0, sets the distance at which the system will fix
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; the LOD of an instance to the lowest res one (LOD2) to prevent unnecessary LOD changes and memory
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; consumption
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+CVars=b.DistanceForFixedLOD2=0
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[ViewDistanceQuality@1]
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+CVars=b.NumGeneratedInstancesLimit=0
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[ViewDistanceQuality@2]
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+CVars=b.NumGeneratedInstancesLimit=0
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[ViewDistanceQuality@3]
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+CVars=b.NumGeneratedInstancesLimit=0
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[ViewDistanceQuality@Cine]
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+CVars=b.NumGeneratedInstancesLimit=0
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