; Settings for the Mutable plugin [Features] ; If CustomizableObjectNumBoneInfluences is set to N, CustomizableObjects will be allowed to use a max of N bone influences ; per vertex. The only valid values are 4, 8, 12, Four, Eight, Twelve. ; If r.GPUSkin.UnlimitedBoneInfluencesThreshold is set to a lower number, then only that number of influences ; will always be used and allocated thus saving memory per vertex when the real number is higher for a vertex. ; If CustomizableObjectNumBoneInfluences is not defined, only the default 4 will be used. This is used at object compile time. ;CustomizableObjectNumBoneInfluences=Eight ; For backwards compatibility bExtraBoneInfluencesEnabled can be used instead, but will be overridden by ; CustomizableObjectNumBoneInfluences if both are present. If enabled CustomizableObjects will be allowed to ; use 8 bone influences per vertex instead of the default 4. This is used at object compile time. bExtraBoneInfluencesEnabled=False [EditorDefaults] ClipMorphMaterialName=/Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial ClipMeshMaterialName=/Mutable/Materials/ClipMeshMaterial.ClipMeshMaterial DynamicallyGenerated_DGGUI_Path=/Game/UI/DynamicallyGeneratedGUI_DGGUI/DynamicallyGeneratedGUI_DGGUI.DynamicallyGeneratedGUI_DGGUI_C ;-------------------------------------------------------------------------------------------------- ; These are scalability settings that can be defined in any xxxScalability.ini file. [ScalabilitySettings] ; If different than 0, limit the amount of memory (in KB) to use to cache streaming data when ; building characters. 0 means no limit, -1 means use default (10Mb in PC and 3Mb in consoles). +CVars=b.MutableStreamingMemory=10000 ; Override in platform scalability .ini files ; b.MutableStreamingMemory=3000 [ViewDistanceQuality@0] ; If different than 0, limit the number of mutable instances with full LODs to have at a given time. +CVars=b.NumGeneratedInstancesLimit=7 ; If different than 0, limit the number of mutable instances with LOD 1 to have at a given time. +CVars=b.NumGeneratedInstancesLimitLOD1=0 ; If different than 0, limit the number of mutable instances with LOD 2 to have at a given time. +CVars=b.NumGeneratedInstancesLimitLOD2=0 ; If NumGeneratedInstancesLimit is different than 0, sets the distance at which the system will fix ; the LOD of an instance to the lowest res one (LOD2) to prevent unnecessary LOD changes and memory ; consumption +CVars=b.DistanceForFixedLOD2=0 [ViewDistanceQuality@1] +CVars=b.NumGeneratedInstancesLimit=0 [ViewDistanceQuality@2] +CVars=b.NumGeneratedInstancesLimit=0 [ViewDistanceQuality@3] +CVars=b.NumGeneratedInstancesLimit=0 [ViewDistanceQuality@Cine] +CVars=b.NumGeneratedInstancesLimit=0