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2025-05-18 13:04:45 +08:00

28 lines
822 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveLinkFaceSourceFactory.h"
#include "LiveLinkFaceSource.h"
#define LOCTEXT_NAMESPACE "LiveLinkFaceSourceFactory"
DEFINE_LOG_CATEGORY(LogLiveLinkFaceSourceFactory);
FText ULiveLinkFaceSourceFactory::GetSourceDisplayName() const
{
return LOCTEXT("SourceDisplayName", "Live Link Face");
}
FText ULiveLinkFaceSourceFactory::GetSourceTooltip() const
{
return LOCTEXT("SourceTooltip", "MetaHuman animation from Live Link Face.");
}
TSharedPtr<ILiveLinkSource> ULiveLinkFaceSourceFactory::CreateSource(const FString& InConnectionString) const
{
UE_LOG(LogLiveLinkFaceSourceFactory, Verbose, TEXT("Creating source using connection string '%s'"), *InConnectionString);
return MakeShared<FLiveLinkFaceSource>(InConnectionString);
}
#undef LOCTEXT_NAMESPACE