// Copyright Epic Games, Inc. All Rights Reserved. #include "LiveLinkFaceSourceFactory.h" #include "LiveLinkFaceSource.h" #define LOCTEXT_NAMESPACE "LiveLinkFaceSourceFactory" DEFINE_LOG_CATEGORY(LogLiveLinkFaceSourceFactory); FText ULiveLinkFaceSourceFactory::GetSourceDisplayName() const { return LOCTEXT("SourceDisplayName", "Live Link Face"); } FText ULiveLinkFaceSourceFactory::GetSourceTooltip() const { return LOCTEXT("SourceTooltip", "MetaHuman animation from Live Link Face."); } TSharedPtr ULiveLinkFaceSourceFactory::CreateSource(const FString& InConnectionString) const { UE_LOG(LogLiveLinkFaceSourceFactory, Verbose, TEXT("Creating source using connection string '%s'"), *InConnectionString); return MakeShared(InConnectionString); } #undef LOCTEXT_NAMESPACE