56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class MetaHumanDefaultEditorPipeline : ModuleRules
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{
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public MetaHumanDefaultEditorPipeline(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"HairStrandsCore",
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"ChaosClothAssetEngine",
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"ChaosOutfitAssetEngine",
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"MetaHumanCharacter",
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"MetaHumanCharacterEditor",
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"MetaHumanCharacterPalette",
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"MetaHumanCharacterPaletteEditor",
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"MetaHumanDefaultPipeline",
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"MetaHumanSDKRuntime",
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"TextureGraph",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"MetaHumanCoreTechLib",
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"UnrealEd",
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"Kismet",
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"SubobjectDataInterface",
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"DataflowEngine",
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"MetaHumanSDKEditor",
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"PerformanceCaptureCore",
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"IKRig",
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"FileUtilities",
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"RigLogicModule",
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"Projects",
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"RenderCore",
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"AssetTools",
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"MaterialEditor",
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"Json",
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"PluginUtils",
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"RigLogicModule",
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"ControlRigDeveloper",
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"EditorScriptingUtilities",
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"Blutility",
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"GeometryScriptingCore",
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"SkeletalMeshUtilitiesCommon",
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});
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}
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}
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