// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class MetaHumanDefaultEditorPipeline : ModuleRules { public MetaHumanDefaultEditorPipeline(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "HairStrandsCore", "ChaosClothAssetEngine", "ChaosOutfitAssetEngine", "MetaHumanCharacter", "MetaHumanCharacterEditor", "MetaHumanCharacterPalette", "MetaHumanCharacterPaletteEditor", "MetaHumanDefaultPipeline", "MetaHumanSDKRuntime", "TextureGraph", }); PrivateDependencyModuleNames.AddRange(new string[] { "MetaHumanCoreTechLib", "UnrealEd", "Kismet", "SubobjectDataInterface", "DataflowEngine", "MetaHumanSDKEditor", "PerformanceCaptureCore", "IKRig", "FileUtilities", "RigLogicModule", "Projects", "RenderCore", "AssetTools", "MaterialEditor", "Json", "PluginUtils", "RigLogicModule", "ControlRigDeveloper", "EditorScriptingUtilities", "Blutility", "GeometryScriptingCore", "SkeletalMeshUtilitiesCommon", }); } }