23 lines
536 B
C++
23 lines
536 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetaHumanCharacterPaletteItem.h"
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#include "UObject/Object.h"
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#include "MetaHumanCharacterPaletteItemWrapper.generated.h"
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/**
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* A UObject wrapper for FMetaHumanCharacterPaletteItem, so that it can be edited in a
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* Details panel.
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*/
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UCLASS()
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class UMetaHumanCharacterPaletteItemWrapper : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category = "Character", meta = (ShowOnlyInnerProperties))
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FMetaHumanCharacterPaletteItem Item;
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};
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