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2025-05-18 13:04:45 +08:00

23 lines
536 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetaHumanCharacterPaletteItem.h"
#include "UObject/Object.h"
#include "MetaHumanCharacterPaletteItemWrapper.generated.h"
/**
* A UObject wrapper for FMetaHumanCharacterPaletteItem, so that it can be edited in a
* Details panel.
*/
UCLASS()
class UMetaHumanCharacterPaletteItemWrapper : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = "Character", meta = (ShowOnlyInnerProperties))
FMetaHumanCharacterPaletteItem Item;
};