// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MetaHumanCharacterPaletteItem.h" #include "UObject/Object.h" #include "MetaHumanCharacterPaletteItemWrapper.generated.h" /** * A UObject wrapper for FMetaHumanCharacterPaletteItem, so that it can be edited in a * Details panel. */ UCLASS() class UMetaHumanCharacterPaletteItemWrapper : public UObject { GENERATED_BODY() public: UPROPERTY(EditAnywhere, Category = "Character", meta = (ShowOnlyInnerProperties)) FMetaHumanCharacterPaletteItem Item; };