42 lines
847 B
C#
42 lines
847 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class MetaHumanCharacterPaletteEditor : ModuleRules
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{
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public MetaHumanCharacterPaletteEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"UnrealEd",
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"Engine",
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"SlateCore",
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"Slate",
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"InputCore",
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"Projects",
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"AssetDefinition",
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"AdvancedPreviewScene",
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"EditorFramework",
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"InteractiveToolsFramework",
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"EditorInteractiveToolsFramework",
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"ToolMenus",
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"PropertyEditor",
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"ContentBrowser",
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"MessageLog",
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"MetaHumanCharacter",
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"MetaHumanCharacterPalette",
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"HairStrandsCore",
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});
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}
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} |