// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class MetaHumanCharacterPaletteEditor : ModuleRules { public MetaHumanCharacterPaletteEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "UnrealEd", "Engine", "SlateCore", "Slate", "InputCore", "Projects", "AssetDefinition", "AdvancedPreviewScene", "EditorFramework", "InteractiveToolsFramework", "EditorInteractiveToolsFramework", "ToolMenus", "PropertyEditor", "ContentBrowser", "MessageLog", "MetaHumanCharacter", "MetaHumanCharacterPalette", "HairStrandsCore", }); } }