Files
2025-05-18 13:04:45 +08:00

41 lines
850 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class MetaHumanCharacterMigrationEditor : ModuleRules
{
public MetaHumanCharacterMigrationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"SlateCore",
"Slate",
"ToolWidgets",
"Json",
"JsonUtilities",
"AssetTools",
"HairStrandsCore",
"RigLogicModule",
"MetaHumanSDKRuntime",
"MetaHumanSDKEditor",
"MetaHumanCharacter",
"MetaHumanCharacterEditor",
"MetaHumanCharacterPalette",
"MetaHumanCharacterPaletteEditor",
"MetaHumanDefaultPipeline"
});
}
}