// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class MetaHumanCharacterMigrationEditor : ModuleRules { public MetaHumanCharacterMigrationEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "SlateCore", "Slate", "ToolWidgets", "Json", "JsonUtilities", "AssetTools", "HairStrandsCore", "RigLogicModule", "MetaHumanSDKRuntime", "MetaHumanSDKEditor", "MetaHumanCharacter", "MetaHumanCharacterEditor", "MetaHumanCharacterPalette", "MetaHumanCharacterPaletteEditor", "MetaHumanDefaultPipeline" }); } }