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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "ThumbnailHelpers.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "MetaHumanWardrobeItemThumbnailRenderer.generated.h"
/**
* Class that does the thumbnail rendering for MetaHuman Wardrobe Item
*/
UCLASS(MinimalAPI)
class UMetaHumanWardrobeItemThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_BODY()
public:
//~Begin UDefaultSizedThumbnailRenderer interface
virtual bool CanVisualizeAsset(UObject* InObject) override;
virtual void Draw(UObject* InObject, int32 InX, int32 InY, uint32 InWidth, uint32 InHeight, class FRenderTarget* InRenderTarget, class FCanvas* InCanvas, bool bInAdditionalViewFamily) override;
//~End UDefaultSizedThumbnailRenderer interface
};