25 lines
838 B
C++
25 lines
838 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
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#include "ThumbnailHelpers.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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#include "MetaHumanWardrobeItemThumbnailRenderer.generated.h"
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/**
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* Class that does the thumbnail rendering for MetaHuman Wardrobe Item
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*/
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UCLASS(MinimalAPI)
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class UMetaHumanWardrobeItemThumbnailRenderer : public UDefaultSizedThumbnailRenderer
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{
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GENERATED_BODY()
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public:
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//~Begin UDefaultSizedThumbnailRenderer interface
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virtual bool CanVisualizeAsset(UObject* InObject) override;
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virtual void Draw(UObject* InObject, int32 InX, int32 InY, uint32 InWidth, uint32 InHeight, class FRenderTarget* InRenderTarget, class FCanvas* InCanvas, bool bInAdditionalViewFamily) override;
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//~End UDefaultSizedThumbnailRenderer interface
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};
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