// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" #include "ThumbnailHelpers.h" #include "UObject/WeakObjectPtrTemplates.h" #include "MetaHumanWardrobeItemThumbnailRenderer.generated.h" /** * Class that does the thumbnail rendering for MetaHuman Wardrobe Item */ UCLASS(MinimalAPI) class UMetaHumanWardrobeItemThumbnailRenderer : public UDefaultSizedThumbnailRenderer { GENERATED_BODY() public: //~Begin UDefaultSizedThumbnailRenderer interface virtual bool CanVisualizeAsset(UObject* InObject) override; virtual void Draw(UObject* InObject, int32 InX, int32 InY, uint32 InWidth, uint32 InHeight, class FRenderTarget* InRenderTarget, class FCanvas* InCanvas, bool bInAdditionalViewFamily) override; //~End UDefaultSizedThumbnailRenderer interface };