Files
2025-05-18 13:04:45 +08:00

60 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class MetaHumanCalibrationGenerator : ModuleRules
{
protected bool BuildForDevelopment
{
get
{
// Check if source is available
string SourceFilesPath = Path.Combine(ModuleDirectory, "Private");
return Directory.Exists(SourceFilesPath) &&
Directory.GetFiles(SourceFilesPath).Length > 0;
}
}
public MetaHumanCalibrationGenerator(ReadOnlyTargetRules Target) : base(Target)
{
bUsePrecompiled = !BuildForDevelopment;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
ShortName = "MHStereoCalibrator";
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"CaptureDataCore"
});
PrivateDependencyModuleNames.AddRange(new string[] {
"MetaHumanCalibrationLib",
"CaptureDataEditor",
"CaptureDataUtils",
"MetaHumanCaptureData",
"SlateCore",
"Slate",
"ImageWrapper",
"ImgMedia",
"CaptureUtils",
"MetaHumanImageViewer",
"SequencerWidgets",
"Projects",
"InputCore",
"OutputLog",
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"ToolMenus",
"ToolWidgets",
"ContentBrowser",
"UnrealEd"
});
}
}
}