// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class MetaHumanCalibrationGenerator : ModuleRules { protected bool BuildForDevelopment { get { // Check if source is available string SourceFilesPath = Path.Combine(ModuleDirectory, "Private"); return Directory.Exists(SourceFilesPath) && Directory.GetFiles(SourceFilesPath).Length > 0; } } public MetaHumanCalibrationGenerator(ReadOnlyTargetRules Target) : base(Target) { bUsePrecompiled = !BuildForDevelopment; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; ShortName = "MHStereoCalibrator"; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "CaptureDataCore" }); PrivateDependencyModuleNames.AddRange(new string[] { "MetaHumanCalibrationLib", "CaptureDataEditor", "CaptureDataUtils", "MetaHumanCaptureData", "SlateCore", "Slate", "ImageWrapper", "ImgMedia", "CaptureUtils", "MetaHumanImageViewer", "SequencerWidgets", "Projects", "InputCore", "OutputLog", }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange(new string[] { "ToolMenus", "ToolWidgets", "ContentBrowser", "UnrealEd" }); } } }