Files
2025-05-18 13:04:45 +08:00

71 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MetaHumanSpeech2Face : ModuleRules
{
protected bool BuildForDevelopment
{
get
{
// Check if source is available
string SourceFilesPath = Path.Combine(ModuleDirectory, "Private");
return Directory.Exists(SourceFilesPath) &&
Directory.GetFiles(SourceFilesPath).Length > 0;
}
}
public MetaHumanSpeech2Face(ReadOnlyTargetRules Target) : base(Target)
{
bUsePrecompiled = !BuildForDevelopment;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(new string[]
{
// ... add public include paths required here ...
});
PrivateIncludePaths.AddRange(new string[]
{
// ... add other private include paths required here ...
});
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"ControlRig"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
"NNE",
"AudioPlatformConfiguration",
"Projects",
"Slate",
"SlateCore",
"MovieScene",
"MovieSceneTracks",
"LevelSequence",
"AssetRegistry",
"MetaHumanCore",
"SignalProcessing"
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"ToolMenus",
"ContentBrowser",
"UnrealEd"
});
}
}
}