// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class MetaHumanSpeech2Face : ModuleRules { protected bool BuildForDevelopment { get { // Check if source is available string SourceFilesPath = Path.Combine(ModuleDirectory, "Private"); return Directory.Exists(SourceFilesPath) && Directory.GetFiles(SourceFilesPath).Length > 0; } } public MetaHumanSpeech2Face(ReadOnlyTargetRules Target) : base(Target) { bUsePrecompiled = !BuildForDevelopment; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange(new string[] { // ... add public include paths required here ... }); PrivateIncludePaths.AddRange(new string[] { // ... add other private include paths required here ... }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "ControlRig" }); PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "Engine", "Json", "JsonUtilities", "NNE", "AudioPlatformConfiguration", "Projects", "Slate", "SlateCore", "MovieScene", "MovieSceneTracks", "LevelSequence", "AssetRegistry", "MetaHumanCore", "SignalProcessing" }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange(new string[] { "ToolMenus", "ContentBrowser", "UnrealEd" }); } } }