Files
2025-05-18 13:04:45 +08:00

54 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MetaHumanControlsConversionTest : ModuleRules
{
protected bool BuildForDevelopment
{
get
{
// Check if source is available
string SourceFilesPath = Path.Combine(ModuleDirectory, "Private");
return Directory.Exists(SourceFilesPath) &&
Directory.GetFiles(SourceFilesPath).Length > 0;
}
}
public MetaHumanControlsConversionTest(ReadOnlyTargetRules Target) : base(Target)
{
bUsePrecompiled = !BuildForDevelopment;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(new string[]
{
// ... add public include paths required here ...
});
PrivateIncludePaths.AddRange(new string[]
{
});
PublicDependencyModuleNames.AddRange(new string[]
{
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"MetaHumanCore",
"MetaHumanCoreTech",
"MetaHumanConfig",
"RigLogicModule",
"Json",
"DNAInterchange",
"Projects",
"MeshTrackerInterface",
});
}
}