// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class MetaHumanControlsConversionTest : ModuleRules { protected bool BuildForDevelopment { get { // Check if source is available string SourceFilesPath = Path.Combine(ModuleDirectory, "Private"); return Directory.Exists(SourceFilesPath) && Directory.GetFiles(SourceFilesPath).Length > 0; } } public MetaHumanControlsConversionTest(ReadOnlyTargetRules Target) : base(Target) { bUsePrecompiled = !BuildForDevelopment; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange(new string[] { // ... add public include paths required here ... }); PrivateIncludePaths.AddRange(new string[] { }); PublicDependencyModuleNames.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "MetaHumanCore", "MetaHumanCoreTech", "MetaHumanConfig", "RigLogicModule", "Json", "DNAInterchange", "Projects", "MeshTrackerInterface", }); } }