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2025-05-18 13:04:45 +08:00

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758 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AudioSource.h"
#include "EpicRtcTrack.h"
#include "Templates/SharedPointer.h"
#include "epic_rtc/core/audio/audio_track.h"
namespace UE::PixelStreaming2
{
class PIXELSTREAMING2RTC_API FEpicRtcAudioSource : public FAudioSource, public TEpicRtcTrack<EpicRtcAudioTrackInterface>
{
public:
static TSharedPtr<FEpicRtcAudioSource> Create(TRefCountPtr<EpicRtcAudioTrackInterface> InTrack, TSharedPtr<class FEpicRtcAudioCapturer> InCapturer);
virtual void OnAudioBuffer(const int16_t* AudioData, int32 NumSamples, int32 NumChannels, const int32 SampleRate);
private:
FEpicRtcAudioSource(TRefCountPtr<EpicRtcAudioTrackInterface> InTrack);
};
} // namespace UE::PixelStreaming2