// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AudioSource.h" #include "EpicRtcTrack.h" #include "Templates/SharedPointer.h" #include "epic_rtc/core/audio/audio_track.h" namespace UE::PixelStreaming2 { class PIXELSTREAMING2RTC_API FEpicRtcAudioSource : public FAudioSource, public TEpicRtcTrack { public: static TSharedPtr Create(TRefCountPtr InTrack, TSharedPtr InCapturer); virtual void OnAudioBuffer(const int16_t* AudioData, int32 NumSamples, int32 NumChannels, const int32 SampleRate); private: FEpicRtcAudioSource(TRefCountPtr InTrack); }; } // namespace UE::PixelStreaming2