Files
UnrealEngine/Engine/Plugins/Media/ImgMedia/Source/ImgMediaEngine/ImgMediaEngine.Build.cs
2025-05-18 13:04:45 +08:00

41 lines
725 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ImgMediaEngine : ModuleRules
{
public ImgMediaEngine(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"MediaAssets",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
});
// Are we using the engine?
if (Target.bCompileAgainstEngine)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Engine",
});
}
// Are we using the editor?
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
});
}
}
}
}