// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ImgMediaEngine : ModuleRules { public ImgMediaEngine(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "MediaAssets", }); PrivateIncludePathModuleNames.AddRange( new string[] { }); // Are we using the engine? if (Target.bCompileAgainstEngine) { PublicDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", }); } // Are we using the editor? if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", }); } } } }