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2025-05-18 13:04:45 +08:00

35 lines
591 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "AvfMediaSettings.generated.h"
#define UE_API AVFMEDIAFACTORY_API
/**
* Settings for the AvfMedia plug-in.
*/
UCLASS(MinimalAPI, config=Engine)
class UAvfMediaSettings
: public UObject
{
GENERATED_BODY()
public:
/** Default constructor. */
UE_API UAvfMediaSettings();
public:
/** Play audio tracks via the operating system's native sound mixer. */
UPROPERTY(config, EditAnywhere, Category=Debug)
bool NativeAudioOut;
};
#undef UE_API