35 lines
591 B
C++
35 lines
591 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "AvfMediaSettings.generated.h"
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#define UE_API AVFMEDIAFACTORY_API
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/**
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* Settings for the AvfMedia plug-in.
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*/
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UCLASS(MinimalAPI, config=Engine)
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class UAvfMediaSettings
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: public UObject
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{
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GENERATED_BODY()
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public:
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/** Default constructor. */
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UE_API UAvfMediaSettings();
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public:
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/** Play audio tracks via the operating system's native sound mixer. */
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UPROPERTY(config, EditAnywhere, Category=Debug)
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bool NativeAudioOut;
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};
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#undef UE_API
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