// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "AvfMediaSettings.generated.h" #define UE_API AVFMEDIAFACTORY_API /** * Settings for the AvfMedia plug-in. */ UCLASS(MinimalAPI, config=Engine) class UAvfMediaSettings : public UObject { GENERATED_BODY() public: /** Default constructor. */ UE_API UAvfMediaSettings(); public: /** Play audio tracks via the operating system's native sound mixer. */ UPROPERTY(config, EditAnywhere, Category=Debug) bool NativeAudioOut; }; #undef UE_API