Files
2025-05-18 13:04:45 +08:00

39 lines
859 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NiagaraSimCachingEditor : ModuleRules
{
public NiagaraSimCachingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"InputCore",
"Engine",
"UnrealEd",
"PropertyEditor",
"ToolMenus",
"Niagara",
"NiagaraSimCaching",
"LevelSequence",
"MovieScene",
"MovieSceneTools",
"MovieSceneTracks",
"SequencerCore",
"Sequencer",
"TimeManagement",
"EditorFramework",
"TakesCore",
"TakeRecorder",
"TakeTrackRecorders",
"CacheTrackRecorder",
});
}
}
}