// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class NiagaraSimCachingEditor : ModuleRules { public NiagaraSimCachingEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new[] { "Core", "CoreUObject", "Slate", "SlateCore", "InputCore", "Engine", "UnrealEd", "PropertyEditor", "ToolMenus", "Niagara", "NiagaraSimCaching", "LevelSequence", "MovieScene", "MovieSceneTools", "MovieSceneTracks", "SequencerCore", "Sequencer", "TimeManagement", "EditorFramework", "TakesCore", "TakeRecorder", "TakeTrackRecorders", "CacheTrackRecorder", }); } } }