Files
2025-05-18 13:04:45 +08:00

49 lines
861 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WebAPIOpenAPI : ModuleRules
{
public WebAPIOpenAPI(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"AssetTools",
"Core",
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"Core",
"CoreUObject",
"EditorStyle",
"EditorWidgets",
"Engine",
"InputCore",
"Json",
"JsonUtilities",
"Slate",
"SlateCore",
"UnrealEd",
"WebAPI",
"WebAPIEditor"
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Projects"
});
}
}
}