// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WebAPIOpenAPI : ModuleRules { public WebAPIOpenAPI(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AssetTools", "Core", "CoreUObject", "Engine", "Json", "JsonUtilities", }); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "Core", "CoreUObject", "EditorStyle", "EditorWidgets", "Engine", "InputCore", "Json", "JsonUtilities", "Slate", "SlateCore", "UnrealEd", "WebAPI", "WebAPIEditor" }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "Projects" }); } } }