Files
2025-05-18 13:04:45 +08:00

41 lines
753 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WebAPILiquidJS : ModuleRules
{
public WebAPILiquidJS(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"AssetTools",
"Core",
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"DeveloperSettings",
"EditorStyle",
"EditorWidgets",
"Engine",
"HTTP",
"InputCore",
"Projects",
"Slate",
"SlateCore",
"Sockets",
"UnrealEd",
"WebAPI",
"WebAPIEditor",
"WebSocketNetworking",
});
}
}