// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WebAPILiquidJS : ModuleRules { public WebAPILiquidJS(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AssetTools", "Core", "CoreUObject", "Engine", "Json", "JsonUtilities", }); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "DeveloperSettings", "EditorStyle", "EditorWidgets", "Engine", "HTTP", "InputCore", "Projects", "Slate", "SlateCore", "Sockets", "UnrealEd", "WebAPI", "WebAPIEditor", "WebSocketNetworking", }); } }